PROFESSIONAL EXPERIENCE
Apollo & ROSETTA
Genre: Brain Games
Cognitive stimulation game aimed for the educational setting.
Main Role: Game Producer
Platform: Mobile
Year: 2024
This remake of The Incredible Adventures of Apollo & Rosetta, now titled Apollo & Rosetta, focuses on cognitive stimulation for elementary school children via smartphones. It includes nine mini-games with varied objectives and gameplay. The redesign involved a complete overhaul of the layout, artwork, and voiceovers, plus the addition of two new activities. More than 20 people collaborated to bring this version to life.
Link: Acess this project.
Secondary Roles:
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Game Design
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Narrative Design
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Level Design (RLD)





Game move motor skill
Stimulate the development of the motor functions in children.
Main Role: Game Designer
Platform: PC & Mobile (Play Store)
Genre: Exergame/Mobile Exergame
Year: 2023
GameMove Motor Skill is an exergame designed to improve motor control in elementary school children. Developed as a multimodal educational digital game for computers and mobile devices, it encourages physical activity through the use of domestic webcams and smartphone cameras. The project received funding from FAPERGS through the PROEdu program, supporting research and innovation in basic education.
Link: Access this project.
Secondary Roles:
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System Designer
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Level Designer




ALEA - Literacy in the Autistic Spectrum

To help children within the autistic spectrum in reading.
Main Role: Game Producer
Platform: PC & Mobile (Play Store)
Genre: Visual Novel/Educational
Year: 2023
ALEA (Literacy and Reading for Children on the Autism Spectrum) was created to support literacy development in children with ASD (Autism Spectrum Disorder). The educational app, available for tablets, smartphones, and web platforms, assists families and teachers in the early literacy process of children. Funded by CNPq through the Pesquisador Gaúcho program, the project aimed to enhance accessible learning tools.
Link: Access this project.
Secondary Roles:
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Game Design
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Narrative Design





EDUCA+SAÚDE
To raise awareness about child cancer symptoms.
Main Role: Game Producer
Platform: PC & Mobile (Play Store)
Genre: Visual Novel/Educational
Year: 2020
This web and mobile educational game raises awareness about early cancer diagnosis among healthcare professionals, elementary school teachers, and the general public. It focuses on childhood cancer, emphasizing prevention and symptom recognition. The game presents two distinct narratives in a Visual Novel format, each covering one of the most common childhood cancers in Brazil: leukemia and central nervous system cancer.
Link: Access this project.
Secondary Roles:
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Game Design
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Narrative Design
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Level Design





GERAÇÃO ÁGUA
An educative game to raise awareness about water use.
Main Role: UX/UI Artist
Platform: Web & Mobile
Genre: Resource Management / Educational
Year: 2017
Developed at Feevale University, Geração Água promotes awareness of water conservation. Players guide a family across generations, fostering eco-friendly habits and reducing waste. I was involved throughout the creation, development, and testing phases.
The project was a finalist at the 2018 BIG Festival (BIG Impact: Educational Category) and the 2nd Cubo de Ouro Awards (Best Geek Social Project).
Link: Access this project.
Secondary Roles:
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Concept Art
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2D Illustrations
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Logo and Typography



As Incríveis Aventuras de Apollo e Rosetta no Espaço
A cognitive stimulation game for the educational setting.
Main Role: Difficulty Design
Platform: PC & Mobile
Genre: Exergame/Brain Game
Year: 2016
Apollo & Rosetta is a university research project designed for cognitive stimulation in elementary school children. It includes seven mini-games with varied objectives and gameplay. Originally developed as an exergame, it was later adapted for tablets. I was involved throughout its four-year development, contributing to design, evaluation, testing, and school-based application.
The game earned second place in the Educational Game category at the 2018 Aprender Criança Congress
Link: Access this project.
Secondary Roles:
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Game Design
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UX/UI Artist
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Game Balance
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Level Design (RLD)
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Rigging (Mobile)
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Animations (Mobile)




Personal Projects
DEEP BREATH

Gamejam project with the theme 'Last breath'
Main Role: Game Designer
Platform: PC
Genre: Casual game
Year: 2021
You are an astronaut working on an hostile environment that wishes to take away your last breath. When an unexpected event happens, you are pushed into the vastness of space to your own luck. You can accept your fate, or struggle against it. Use WASD or directional Keys to avoid getting hit by space debris, while you go deeper into the space.
Link: Click here to play.
Secondary Roles:
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UX/UI Artist
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3D Modelling (Voxel)
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Narrative Design
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Technical Artist
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Level Design (RLD)




Virus jones

Gamejam project with the theme 'Start with nothing'
Main Role: Game Designer
Platform: PC
Genre: Casual game
Year: 2020
You're a bactereophage!! A specialized and deadly virus that eats bacteria for breakfast. Save your fellow viruses, while you try to maintain your kin. Aim and Click to destroy any enemy bacteria that tries to end your life cycle! But beware! Only the explosion of your shots are able to kill the enemies!
How far can you go?!
Link: Click here to play.
Secondary Roles:
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UX/UI Artist
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Illustration
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Level Design (RLD)
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Game Balance
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Audio/SFX Design
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Technical Artist




Outsider

Gamejam project with the theme 'The game is a liar'
Main Role: Game Designer
Platform: PC
Genre: Casual game
Year: 2019
Outsider is an adventure game, made for Community Game Jam 2019. And there's one thing: Rules MUST NOT be broken.
Link: Click here to play.
Secondary Roles:
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UX/UI Artist
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3D Modelling
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Level Design
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Technical Artist




